Enemies are representations of the ailments plaguing the denizens of Hurtland. In Healing Mode, Princess Remedy applies her healing powers to restore people to health. At higher difficulty levels, enemies get stronger and/or behave differently. All enemies hurt Remedy on contact.
Note: not all of these names are the official names.
|Image||Name||Normal Difficulty||Hard Difficulty||Master Difficulty|
|Bomb||Moves toward Remedy, exploding on contact and dealing her damage.|
|Glass||Moves around randomly.|
|Fire||Remains stationary while shooting projectiles at Remedy.|
|Breadcrumb||Remains stationary, only hurting Remedy if she touches it.|
|Bat||Move around randomly, but will move towards Remedy if she gets to close to it.|
|Shadow||Moves forward until it hits an object, than moves clockwise.|
|Ghost||Slowly moves straight towards Remedy, while shooting projectiles.|
|Spring||Moves up and down, firing a shot at Remedy every few seconds.|
|Slime||If Remedy hits it, it will shoot at her as many times as she shot it. Otherwise it does nothing.|
|Sun||Moves toward Remedy, exploding on contact and dealing her damage. It's a stronger version of Bombs.|
|Toxic Waste||Moves around randomly as it shoots bolts at Remedy. The bolts go through walls.|
|Bone Pillar||Remains stationary while it fires bolt in a straight line. The bolts go through walls.|
|Puppet||Moves forward until it hits an object, than moves clockwise. It also fires bolts that go through walls. It's a stronger version of Shadow.|
|Hand||Moves straight towards Remedy while firing bolts that go through walls.|
|File:Heartbreak.png||Heartbreak||Quickly moves around, firing bolts at Remedy that go through walls.|
To prevent spoilers, the Final Boss will have its own page.