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Enemies are representations of the ailments plaguing the denizens of Hurtland. In Healing Mode, Princess Remedy applies her healing powers to restore people to health. At higher difficulty levels, enemies get stronger and/or behave differently. All enemies hurt Remedy on contact.

Note: not all of these names are the official names.


Enemies
Image Name Normal Difficulty Hard Difficulty Master Difficulty
Bomb Bomb Moves toward Remedy, exploding on contact and dealing her damage.
Glass Glass Moves around randomly.
Fire Fire Remains stationary while shooting projectiles at Remedy.
Breadcrumb Breadcrumb Remains stationary, only hurting Remedy if she touches it.
Bat Bat Move around randomly, but will move towards Remedy if she gets to close to it.
Shadow Shadow Moves forward until it hits an object, than moves clockwise.
Ghost Ghost Slowly moves straight towards Remedy.
Spring Spring Moves up and down, firing a shot at Remedy every few seconds.
Checkerboard Checkerboard
Slime Slime If Remedy hits it, it will shoot at her as many times as she shot it. Otherwise it does nothing.
Sun Sun Moves toward Remedy, exploding on contact and dealing her damage. It's a stronger version of Bombs.
ToxicWaste Toxic Waste Moves around randomly as it shoots bolts at Remedy. The bolts go through walls.
Gator Bone Pillar Remains stationary while it fires bolt in a straight line. The bolts go through walls.
Puppet Puppet Moves forward until it hits an object, than moves clockwise. It also fires bolts that go through walls. It's a stronger version of Shadow.
Hand Hand Moves straight towards Remedy while firing bolts that go through walls.
File:Heartbreak.png Heartbreak Quickly moves around, firing bolts at Remedy that go through walls.

To prevent spoilers, the Final Boss will have its own page.

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